After finishing my
first tutorial scene, my full attention is now directed towards
expanding the amount of cards I have in the game. First the card's
strategic purpose and preliminary stats are designed, but never set
in stone. As playtesting might point out overpowered mechanics, or
under performing damage. Each card has a number of different
components that need to be made as well an animation for the actors
to play.
Below is a preview from
one of the “Finger” themed decks called Quick Draw. It still requires more polish, but the pose is there.
Once I am happy with
the Outline frames, I incorporate it into the game as soon as I can and test it in game.
Refinement can always happen over time, but getting a feel for the
new addition and where its place lies in the grander scheme is the
most important part for me when prototyping.
The next update will be V0.2 and will introduce a new Hub World as well as a number of different duelers for you to defeat.
The next update will be V0.2 and will introduce a new Hub World as well as a number of different duelers for you to defeat.
Until Next Time
Bad Rock
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