Kink Machines - Adult Simulation/Management Game

Hey everyone,
 
I have just completed the prototyping phase of the next game I am going to begin production on. Let me present to you my concept of Kink Machines. 
 
 
 
Kink Machines is going to be a simulation management game where your aim is to build the best pleasure emporium in the country. 
 
Visitors will visit your emporium with a color preference (at this stage it is color but will be developed into a theme, like fetish, hospital etc) with the premise to achieve absolute satisfaction. Bonuses will apply to matching these fantasies. It is up to you as the emporium owner to create the best experience for your customers; build up their anticipation, ensure they remain fully entertained, and then give them the most mindblowing orgasms they have ever had before. The more anticipation you build the more powerful the orgasm, the more money you will earn. 
 
VISITORS
Visitors will have a few needs:
Anticipation - The higher the visitors anticipation is the more valuble the visitor will be, as they will pay out more when they visit a pleasure room.
Credit Limit - The amount of money the person has to spend at the emporium. Once this has run out, they will leave, or perhaps even open up a tab (opens up the possiblity to loan sharks and things... but that is just speculation)
Boredom - Each room can only have one occupant at a time, and all the time that people are waiting around for their next experience they will gain boredom, if this reaches max, they will leave your emporium
Colour - Each Visitor has a colour preference (or fetish later in development) which if it matches the same colour to a pleasure room will add a bonus amount to the earnings.

ROOMS
There are currently 3 different room types: Pleasure - where you will ultimately satisfy your customers and get paid. Each room will have its own unique ability/multiplier to it, as well as a colour that it is aligned to.
Arousal/Erotica/Relaxation - Where your visitors will go to build anticipation thus increasing their value, as ultimately more arousal means bigger payout at the end.
Facilities - Such as toilets, staff rooms etc.

There is much more planned and outlined, but I thought I would introduce the base premise of the game first before going into too much detail. If you would like to know, or have any comments come join the discord and participate.
 
 
Until Next Time 
 
Bad Rock

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